DARK
3Humpty Grumpty
ATK:
1400
DEF:
0
View:
2500
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: It gains 800 ATK until the end of this turn.
Humpty Grumpty — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 43 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Humpty Grumpty converts into a Level 3 DARK Zombie body and a once-per-turn change to face-down Defense Position, with an 800 ATK gain only when Flip Summoned. The score comes from its material body and clean one-copy deck slot, not from its 1400 ATK, and the Flip ATK gain earns nothing because no combo evidence shows it doing work. Deck presence in 8 main-deck lists lifts accessibility a little, but with no starter, searcher, or combo data the card cannot be shown to convert resources into board or card advantage.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Appears as a main-deck single copy in 8 of 8 decks across 3 archetypes, but no searcher or starter route is in the text or the combo data (observed deck presence; no route verified). |
| Combo & Conversion | 25 | Zero recorded boards and no combo examples; the text only gives a defensive face-down change and an ATK gain for the turn, neither of which builds a board (verified text, no combo evidence). |
| Resource Economy | 10 | No draw, search, banish, or refuel clause in the text, and no net card advantage data (verified text). |
| Effect & Interaction | 20 | The once-per-turn face-down change protects only itself and does not negate or remove an opponent card (verified text, inferred impact). |
| Material Utility | 55 | A Level 3 DARK Zombie with a clean body that still counts as material when its effect is negated, though it is not a Tuner (verified text, inferred material fit). |
| Resilience & Flexibility | 40 | One once-per-turn self-change with no redundancy and no multi-zone reach, so one interaction can end its usefulness for the turn (verified text, inferred). |
| Deck-Building Efficiency | 70 | A single copy in every deck that runs it, no garnet or lock restriction, and 3 archetypes showing it is portable across homes (observed deck data). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 45, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 3 DARK Zombie is a clean generic material body that still converts when its effect is negated
- Once-per-turn self-protection by changing to face-down Defense Position
- Single-copy slot in every deck that runs it, with no garnet or lock restriction
- Portable across 3 archetypes in the sample
Weaknesses
- No combo, starter, or searcher evidence; the card does not start or extend a line on its own
- Flip Summon ATK gain of 800 only matters for one turn and only after a Flip Summon
- No card advantage, refuel, or recursion
- No opponent interaction beyond protecting itself
Counters / choke points
- No counter cards are in the evidence; generic monster removal or effect negation would deny its only effect (inferred)
Best use
Utility / Level 3 material body. Decks: Galaxy-Eyes, Dododo, Limit 1 Event. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: once per turn change to face-down Defense Position; Flip Summon gives 800 ATK until end of turn; Level 3 DARK Zombie Effect Monster; Legal in TCG, OCG, MasterDuel, DuelLinks; Main deck single copy in 8 of 8 decks
- Observed: Present in 8 decks across 3 archetypes, all main deck, all gameplay type 4; Each of the 15 listed top partners co-occurs in 8 of 8 decks, which reflects one tightly clustered sample rather than broad support
- Inferred: Level 3 DARK Zombie body is material-friendly for Level 3 summons, based on text and level only; The face-down change offers self-protection, not interaction with opponent cards
- Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); archetype inclusion inferred from the 8-deck sample only Partner co-occurrence at 8 of 8 comes from a small sample and may not generalise No starter count or searcher data, so accessibility and deck resilience are weakly grounded






